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<title>Editor GUI Table: GUIExtensions.TableEntry Class Reference</title>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#properties">Properties</a> &#124;
<a href="class_g_u_i_extensions_1_1_table_entry-members.html">List of all members</a>  </div>
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<div class="title">GUIExtensions.TableEntry Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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<p>Base class for all table entries. DrawEntry needs to be overriden to draw the entry for the cell. Use this to customize the table however needed. CompareTo can be overriden to customize the sorting. comparingValue is used as a fallback for sorting any types of entries, even different types.  
 <a href="class_g_u_i_extensions_1_1_table_entry.html#details">More...</a></p>
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Inheritance diagram for GUIExtensions.TableEntry:</div>
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  <img src="class_g_u_i_extensions_1_1_table_entry.png" usemap="#GUIExtensions.TableEntry_map" alt=""/>
  <map id="GUIExtensions.TableEntry_map" name="GUIExtensions.TableEntry_map">
<area href="class_g_u_i_extensions_1_1_action_entry.html" title="This entry class draws a button which, when clicked, will trigger the action given in the constructor..." alt="GUIExtensions.ActionEntry" shape="rect" coords="0,112,175,136"/>
<area href="class_g_u_i_extensions_1_1_label_entry.html" title="This entry class draws a string as a label. This is useful for properties you want to display in the ..." alt="GUIExtensions.LabelEntry" shape="rect" coords="185,112,360,136"/>
<area href="class_g_u_i_extensions_1_1_property_entry.html" title="This entry class just uses EditorGUILayout.PropertyField to draw a given property. This is the basic way to use GUITable. It will draw the properties the same way Unity would by default. " alt="GUIExtensions.PropertyEntry" shape="rect" coords="370,112,545,136"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a016546c12c86e693840a15b74a775bb0"><td class="memItemLeft" align="right" valign="top"><a id="a016546c12c86e693840a15b74a775bb0"></a>
abstract void&#160;</td><td class="memItemRight" valign="bottom"><b>DrawEntry</b> (float width, float height)</td></tr>
<tr class="separator:a016546c12c86e693840a15b74a775bb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9d148f0b0dd7c1b08ce1d38378164798"><td class="memItemLeft" align="right" valign="top"><a id="a9d148f0b0dd7c1b08ce1d38378164798"></a>
virtual int&#160;</td><td class="memItemRight" valign="bottom"><b>CompareTo</b> (object other)</td></tr>
<tr class="separator:a9d148f0b0dd7c1b08ce1d38378164798"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
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abstract string&#160;</td><td class="memItemRight" valign="bottom"><b>comparingValue</b><code> [get]</code></td></tr>
<tr class="separator:a75a4c1aab5335e83969f4e04f6fbb83c"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Base class for all table entries. DrawEntry needs to be overriden to draw the entry for the cell. Use this to customize the table however needed. CompareTo can be overriden to customize the sorting. comparingValue is used as a fallback for sorting any types of entries, even different types. </p>
</div><hr/>The documentation for this class was generated from the following file:<ul>
<li>/Users/jquentin/Documents/Projects/EditorGUITable/Assets/GUITable/Editor/Entries/TableEntry.cs</li>
</ul>
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